


I really appreciate your different outlook on the Tinkerer, you've definitely opened my eyes to another way of playing the class and also made me reconsider how I feel about some cards.The Tinkerer in Gloomhaven is an extremely support-focused class, and as such isn't recommended for groups of less than three players. Looking back, the bottom ability can be pretty solid for a level 1 card. I was definitely a bit harsh on Volatile Concoction.

As it is, my group plays with the recommended nerfs to the stamina potions (one less card back per potion), other party members had other items to break the game in some ways, and we were playing one or two difficulty levels up for most scenarios once we were level 7ish, so I decided to keep playing the Tinkerer as a versatile support and taking advantage of those abilities. As for Gas Canister, I can see your point, if you want to stay within range of the same ally and have two characters dedicated to using the same ability five turns in a row, but I really like the Tinkerer's versatility and I think he really shines in that way. As I said in my guide, Noxious Vials has really strong potential, but it's not always a guaranteed good effect, especially if your allies don't use their items early enough to benefit from the refresh.

It certainly wasn't as effective as the game-breaking builds I've seen, but it was fun and more challenging.Īnyway, I'll also say that I played in a 4-player group, and we rarely ran into issues with people exhausting from running out of cards. When I played that class, I specifically avoided that type of build to see if I could find a different way to enjoy that class while still being effective. It's been commonly agreed that stamina potions are too good, the Three Spears class can break the game by card recycling and such, etc. Thanks for the feedback! After I saw your recent post about the Tinkerer being misunderstood, I realized I might have underrated some cards due to how I feel about some of the mechanisms in Gloomhaven. Agree/disagree with my guide? Think I missed something? Feel differently than I do about the Tinkerer? Let me know in the comments here or on our website. Is anyone else handling the updating of the Gloomhaven Class Resources Guide? If so, would it be possible to have this and my previous Triforce guide added? Thank you.Īny feedback, including suggestions and criticisms, is welcome. If you'd like to know more about us (AllYouCanBoard), feel free to check out our introduction post on r/boardgames here: įrom what I understand, /u/Gripeaway has been away for some time. You might recognize us from /u/AYCB-Dylann's recent post with our Frosthaven Starting Class Overviews, which he posted here: We also have plenty of other content for Gloomhaven and Frosthaven, as well as other board games, in written and video form. I previously wrote a guide for the Triforce class, which can be found here: I've been playing Gloomhaven for about two years.Īs most of you probably know, the Tinkerer is one the least appreciated classes in Gloomhaven, so I decided to create a guide that will hopefully steer newer or less familiar players toward what makes the Tinkerer such a great class. Background: I've played through the full Gloomhaven campaign (group of four players) and we're almost done the Forgotten Circles expansion.
